Operation: Multiplayer Assault
A tactical, team-based multiplayer FPS prototype featuring class-based weapon handling, a networked inventory system, and objective-based combat, built entirely in Unreal Engine 5 Blueprints.
Kill To Win
A functional online multiplayer Battle Royale prototype featuring core systems like matchmaking, a dynamic safe zone, Randomized flight paths within the available region in the map for loot and player drop, randomized loot and loot spawners, and a full game loop from lobby to post-match screen.
Subway Siege
A solo-developed survival horror prototype in Unreal Engine, focused on creating systemic tension through AI behavior, immersive interaction, and atmospheric pressure. Developed using UE 4.27