I am a soon-to-be graduate from the Game Design Masters program at Full Sail University, transitioning into a career in Game Production and Design. My passion lies in the "how" of game development—building the processes and fostering the communication that transforms creative ideas into polished, playable experiences.

Currently, I apply this passion as a Producer and Project Mentor with Orbis, guiding Bachelor's students through the full production cycle of their game projects. Here, I've honed my skills in Agile methodologies, sprint planning, and team leadership to help cross-functional teams ship their games.

This team-based production experience is built upon a foundation of over seven years of solo game development, where I've taken multiple projects from concept to functional prototype in Unreal Engine. This hands-on background gives me a deep, practical understanding of the development pipeline, from initial design to final bug-fixing.

My unique perspective is further shaped by my previous career as a Data Processing Engineer, where I built and deployed technical teams from scratch. This experience ingrained in me a rigorous, analytical approach to problem-solving and system architecture—skills that are directly applicable to managing complex game projects and technical debt.

I am actively seeking Associate Producer and Game Designer roles where I can leverage this blend of team leadership, hands-on development skills, and analytical thinking to help a team create something amazing.
Skills 
Agile & Scrum | Jira & Trello |Confluence | Project Planning & Sprint Management | Team Leadership & Mentorship | Conflict Resolution | Game Design Theory | Unreal Engine | Adobe Suite |Technical Pipeline Development | MS Project
Back to Top